I am not a dedicated raider, but I love raiding. Since I can never commit to the raiding schedules that guilds require of their raiders, I am in a constant state of pugging. When I'm not actively in a pug, I am scanning the trade channel looking for one that will have all the qualities required to be successful- gear, experience, patience, and maybe a little bit of luck. When I find such a group, I'm ecstatic. But more often than not, I face group after group of impatient, inexperienced, and under geared scrubs who simply want to be carried to the final boss so they can get their [EPIC LOOT] Those groups often end in a way that everyone who has ever pugged is familiar with- people getting frustrated and leaving. But every now and then, there is a group that fails so bad, the fail is almost a win, in and of itself, for being such a unique level of fail.

Those are the groups this blog is about.

Sunday, December 5, 2010

Guild Shenanigans

It's fairly common to run into groups full of guildmates, grouped together for companionship or to run a lower level guildy through a dungeon for either XP or gear. Occasionally there will be shenanigans- strange "inside jokes", agro contests, MD-ing to a random group member(heals-eep!) and doing crazy pulls or other stupid shit.

Occasionally, there will be a guild run that will simply boggle the mind of the random lfg-er who got sucked into it. This past weekend, I'm sure my guild <Blizzcon AfterParty> did just that- confused and baffled some poor sap who got grouped with us by the lfg finder.

Behold, an achievement that we, in our boredom, invented. All three bosses in halls of stone, downed withing 15 seconds of each other. It should be noted that this is on regular. If an achievement did get implemented, I would prefer that it be on heroic, and require nobody to die.







Strategy involves moving the three bosses in a circle to keep out of the black voids. Party members get thrown back, stoned, and then explode, causing damage to nearby party members. There are also a small amount of adds which will flock to the healer. Achievement requires  movement, awareness and survivability.

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